Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_FORMAT_SUPPORT [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { pub Format: DXGI_FORMAT, pub Support1: D3D12_FORMAT_SUPPORT1, pub Support2: D3D12_FORMAT_SUPPORT2, }
Fields
Format: DXGI_FORMAT
Support1: D3D12_FORMAT_SUPPORT1
Support2: D3D12_FORMAT_SUPPORT2
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_FORMAT_SUPPORT
impl Sync for D3D12_FEATURE_DATA_FORMAT_SUPPORT
impl Unpin for D3D12_FEATURE_DATA_FORMAT_SUPPORT
Blanket Implementations
Mutably borrows from an owned value. Read more