Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_CONSTANT_BUFFER_VIEW_DESC [−][src]
#[repr(C)]pub struct D3D12_CONSTANT_BUFFER_VIEW_DESC { pub BufferLocation: u64, pub SizeInBytes: u32, }
Fields
BufferLocation: u64
SizeInBytes: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_CONSTANT_BUFFER_VIEW_DESC
impl Sync for D3D12_CONSTANT_BUFFER_VIEW_DESC
impl Unpin for D3D12_CONSTANT_BUFFER_VIEW_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more