Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE[][src]

pub const D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE: u32 = 536870912u32;