Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK[][src]

pub const D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;