Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD[][src]

pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 240u32;