Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderReflection [−][src]
#[repr(transparent)]pub struct ID3D11ShaderReflection(_);
Implementations
pub unsafe fn GetResourceBindingDesc(
&self,
resourceindex: u32
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetInputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetOutputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetPatchConstantParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetResourceBindingDescByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
Trait Implementations
Performs the conversion.
Performs the conversion.
type Vtable = ID3D11ShaderReflection_abi
Returns the vtable for an assumed interface. The name comes from Box::assume_init()
as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderReflection
impl !Send for ID3D11ShaderReflection
impl !Sync for ID3D11ShaderReflection
impl Unpin for ID3D11ShaderReflection
impl UnwindSafe for ID3D11ShaderReflection
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more