Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_DECODER_BUFFER_DESC1 [−][src]
#[repr(C)]pub struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { pub BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE, pub DataOffset: u32, pub DataSize: u32, pub pIV: *mut c_void, pub IVSize: u32, pub pSubSampleMappingBlock: *mut D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK, pub SubSampleMappingCount: u32, }
Fields
BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE
DataOffset: u32
DataSize: u32
pIV: *mut c_void
IVSize: u32
pSubSampleMappingBlock: *mut D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
SubSampleMappingCount: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D11_VIDEO_DECODER_BUFFER_DESC1
impl !Sync for D3D11_VIDEO_DECODER_BUFFER_DESC1
impl Unpin for D3D11_VIDEO_DECODER_BUFFER_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more