Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TILED_RESOURCE_COORDINATE [−][src]
#[repr(C)]pub struct D3D11_TILED_RESOURCE_COORDINATE { pub X: u32, pub Y: u32, pub Z: u32, pub Subresource: u32, }
Fields
X: u32
Y: u32
Z: u32
Subresource: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_TILED_RESOURCE_COORDINATE
impl Sync for D3D11_TILED_RESOURCE_COORDINATE
impl Unpin for D3D11_TILED_RESOURCE_COORDINATE
Blanket Implementations
Mutably borrows from an owned value. Read more