Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_TYPE_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_TYPE_DESC { pub Class: D3D_SHADER_VARIABLE_CLASS, pub Type: D3D_SHADER_VARIABLE_TYPE, pub Rows: u32, pub Columns: u32, pub Elements: u32, pub Members: u32, pub Offset: u32, pub Name: PSTR, }
Fields
Class: D3D_SHADER_VARIABLE_CLASS
Type: D3D_SHADER_VARIABLE_TYPE
Rows: u32
Columns: u32
Elements: u32
Members: u32
Offset: u32
Name: PSTR
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_TYPE_DESC
impl !Send for D3D11_SHADER_TYPE_DESC
impl !Sync for D3D11_SHADER_TYPE_DESC
impl Unpin for D3D11_SHADER_TYPE_DESC
impl UnwindSafe for D3D11_SHADER_TYPE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more