Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_RASTERIZER_DESC [−][src]
#[repr(C)]pub struct D3D11_RASTERIZER_DESC { pub FillMode: D3D11_FILL_MODE, pub CullMode: D3D11_CULL_MODE, pub FrontCounterClockwise: BOOL, pub DepthBias: i32, pub DepthBiasClamp: f32, pub SlopeScaledDepthBias: f32, pub DepthClipEnable: BOOL, pub ScissorEnable: BOOL, pub MultisampleEnable: BOOL, pub AntialiasedLineEnable: BOOL, }
Fields
FillMode: D3D11_FILL_MODE
CullMode: D3D11_CULL_MODE
FrontCounterClockwise: BOOL
DepthBias: i32
DepthBiasClamp: f32
SlopeScaledDepthBias: f32
DepthClipEnable: BOOL
ScissorEnable: BOOL
MultisampleEnable: BOOL
AntialiasedLineEnable: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_RASTERIZER_DESC
impl Send for D3D11_RASTERIZER_DESC
impl Sync for D3D11_RASTERIZER_DESC
impl Unpin for D3D11_RASTERIZER_DESC
impl UnwindSafe for D3D11_RASTERIZER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more