Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA [−][src]
#[repr(C)]pub struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { pub PrivateDataSize: u32, pub HWProtectionDataSize: u32, pub pbInput: [u8; 4], }
Fields
PrivateDataSize: u32
HWProtectionDataSize: u32
pbInput: [u8; 4]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more