Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_DOUBLES [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_DOUBLES { pub DoublePrecisionFloatShaderOps: BOOL, }
Fields
DoublePrecisionFloatShaderOps: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_FEATURE_DATA_DOUBLES
impl Send for D3D11_FEATURE_DATA_DOUBLES
impl Sync for D3D11_FEATURE_DATA_DOUBLES
impl Unpin for D3D11_FEATURE_DATA_DOUBLES
impl UnwindSafe for D3D11_FEATURE_DATA_DOUBLES
Blanket Implementations
Mutably borrows from an owned value. Read more