Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D11_OPTIONS2 [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { pub PSSpecifiedStencilRefSupported: BOOL, pub TypedUAVLoadAdditionalFormats: BOOL, pub ROVsSupported: BOOL, pub ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER, pub TiledResourcesTier: D3D11_TILED_RESOURCES_TIER, pub MapOnDefaultTextures: BOOL, pub StandardSwizzle: BOOL, pub UnifiedMemoryArchitecture: BOOL, }
Fields
PSSpecifiedStencilRefSupported: BOOL
TypedUAVLoadAdditionalFormats: BOOL
ROVsSupported: BOOL
ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER
TiledResourcesTier: D3D11_TILED_RESOURCES_TIER
MapOnDefaultTextures: BOOL
StandardSwizzle: BOOL
UnifiedMemoryArchitecture: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_D3D11_OPTIONS2
impl Sync for D3D11_FEATURE_DATA_D3D11_OPTIONS2
impl Unpin for D3D11_FEATURE_DATA_D3D11_OPTIONS2
Blanket Implementations
Mutably borrows from an owned value. Read more