Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_CLASS_INSTANCE_DESC [−][src]
#[repr(C)]pub struct D3D11_CLASS_INSTANCE_DESC { pub InstanceId: u32, pub InstanceIndex: u32, pub TypeId: u32, pub ConstantBuffer: u32, pub BaseConstantBufferOffset: u32, pub BaseTexture: u32, pub BaseSampler: u32, pub Created: BOOL, }
Fields
InstanceId: u32
InstanceIndex: u32
TypeId: u32
ConstantBuffer: u32
BaseConstantBufferOffset: u32
BaseTexture: u32
BaseSampler: u32
Created: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_CLASS_INSTANCE_DESC
impl Send for D3D11_CLASS_INSTANCE_DESC
impl Sync for D3D11_CLASS_INSTANCE_DESC
impl Unpin for D3D11_CLASS_INSTANCE_DESC
impl UnwindSafe for D3D11_CLASS_INSTANCE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more