Constant mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D_SHADER_REQUIRES_64_UAVS [−][src]
pub const D3D_SHADER_REQUIRES_64_UAVS: u32 = 8u32;
pub const D3D_SHADER_REQUIRES_64_UAVS: u32 = 8u32;