Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES { pub orientation: D2D1_ORIENTATION, pub scaleX: f32, pub scaleY: f32, pub interpolationMode: D2D1_INTERPOLATION_MODE, pub options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS, }
Fields
orientation: D2D1_ORIENTATION
scaleX: f32
scaleY: f32
interpolationMode: D2D1_INTERPOLATION_MODE
options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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