Struct mltg_bindings::Windows::Win32::Graphics::DirectWrite::DWRITE_STRIKETHROUGH [−][src]
#[repr(C)]pub struct DWRITE_STRIKETHROUGH { pub width: f32, pub thickness: f32, pub offset: f32, pub readingDirection: DWRITE_READING_DIRECTION, pub flowDirection: DWRITE_FLOW_DIRECTION, pub localeName: PWSTR, pub measuringMode: DWRITE_MEASURING_MODE, }
Fields
width: f32
thickness: f32
offset: f32
readingDirection: DWRITE_READING_DIRECTION
flowDirection: DWRITE_FLOW_DIRECTION
localeName: PWSTR
measuringMode: DWRITE_MEASURING_MODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DWRITE_STRIKETHROUGH
impl !Send for DWRITE_STRIKETHROUGH
impl !Sync for DWRITE_STRIKETHROUGH
impl Unpin for DWRITE_STRIKETHROUGH
impl UnwindSafe for DWRITE_STRIKETHROUGH
Blanket Implementations
Mutably borrows from an owned value. Read more