Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_VERSIONED_ROOT_SIGNATURE_DESC [−][src]
#[repr(C)]pub struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { pub Version: D3D_ROOT_SIGNATURE_VERSION, pub Anonymous: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_0, }
Fields
Version: D3D_ROOT_SIGNATURE_VERSION
Anonymous: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_VERSIONED_ROOT_SIGNATURE_DESC
impl !Sync for D3D12_VERSIONED_ROOT_SIGNATURE_DESC
impl Unpin for D3D12_VERSIONED_ROOT_SIGNATURE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more