Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_STREAM_OUTPUT_DESC [−][src]
#[repr(C)]pub struct D3D12_STREAM_OUTPUT_DESC { pub pSODeclaration: *mut D3D12_SO_DECLARATION_ENTRY, pub NumEntries: u32, pub pBufferStrides: *mut u32, pub NumStrides: u32, pub RasterizedStream: u32, }
Fields
pSODeclaration: *mut D3D12_SO_DECLARATION_ENTRY
NumEntries: u32
pBufferStrides: *mut u32
NumStrides: u32
RasterizedStream: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STREAM_OUTPUT_DESC
impl !Send for D3D12_STREAM_OUTPUT_DESC
impl !Sync for D3D12_STREAM_OUTPUT_DESC
impl Unpin for D3D12_STREAM_OUTPUT_DESC
impl UnwindSafe for D3D12_STREAM_OUTPUT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more