Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_SIGNATURE_DESC1 [−][src]
#[repr(C)]pub struct D3D12_ROOT_SIGNATURE_DESC1 { pub NumParameters: u32, pub pParameters: *mut D3D12_ROOT_PARAMETER1, pub NumStaticSamplers: u32, pub pStaticSamplers: *mut D3D12_STATIC_SAMPLER_DESC, pub Flags: D3D12_ROOT_SIGNATURE_FLAGS, }
Fields
NumParameters: u32
pParameters: *mut D3D12_ROOT_PARAMETER1
NumStaticSamplers: u32
pStaticSamplers: *mut D3D12_STATIC_SAMPLER_DESC
Flags: D3D12_ROOT_SIGNATURE_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_SIGNATURE_DESC1
impl !Send for D3D12_ROOT_SIGNATURE_DESC1
impl !Sync for D3D12_ROOT_SIGNATURE_DESC1
impl Unpin for D3D12_ROOT_SIGNATURE_DESC1
impl UnwindSafe for D3D12_ROOT_SIGNATURE_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more