Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_PIPELINE_CONFIG1 [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { pub MaxTraceRecursionDepth: u32, pub Flags: D3D12_RAYTRACING_PIPELINE_FLAGS, }
Fields
MaxTraceRecursionDepth: u32
Flags: D3D12_RAYTRACING_PIPELINE_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RAYTRACING_PIPELINE_CONFIG1
impl Sync for D3D12_RAYTRACING_PIPELINE_CONFIG1
impl Unpin for D3D12_RAYTRACING_PIPELINE_CONFIG1
Blanket Implementations
Mutably borrows from an owned value. Read more