Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS3 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { pub CopyQueueTimestampQueriesSupported: BOOL, pub CastingFullyTypedFormatSupported: BOOL, pub WriteBufferImmediateSupportFlags: D3D12_COMMAND_LIST_SUPPORT_FLAGS, pub ViewInstancingTier: D3D12_VIEW_INSTANCING_TIER, pub BarycentricsSupported: BOOL, }
Fields
CopyQueueTimestampQueriesSupported: BOOL
CastingFullyTypedFormatSupported: BOOL
WriteBufferImmediateSupportFlags: D3D12_COMMAND_LIST_SUPPORT_FLAGS
ViewInstancingTier: D3D12_VIEW_INSTANCING_TIER
BarycentricsSupported: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS3
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS3
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS3
Blanket Implementations
Mutably borrows from an owned value. Read more