Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_COMMAND_SIGNATURE_DESC [−][src]
#[repr(C)]pub struct D3D12_COMMAND_SIGNATURE_DESC { pub ByteStride: u32, pub NumArgumentDescs: u32, pub pArgumentDescs: *mut D3D12_INDIRECT_ARGUMENT_DESC, pub NodeMask: u32, }
Fields
ByteStride: u32
NumArgumentDescs: u32
pArgumentDescs: *mut D3D12_INDIRECT_ARGUMENT_DESC
NodeMask: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_COMMAND_SIGNATURE_DESC
impl !Sync for D3D12_COMMAND_SIGNATURE_DESC
impl Unpin for D3D12_COMMAND_SIGNATURE_DESC
impl UnwindSafe for D3D12_COMMAND_SIGNATURE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more