Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TRACE_STEP [−][src]
#[repr(C)]pub struct D3D11_TRACE_STEP { pub ID: u32, pub InstructionActive: BOOL, pub NumRegistersWritten: u8, pub NumRegistersRead: u8, pub MiscOperations: u16, pub OpcodeType: u32, pub CurrentGlobalCycle: u64, }
Fields
ID: u32
InstructionActive: BOOL
NumRegistersWritten: u8
NumRegistersRead: u8
MiscOperations: u16
OpcodeType: u32
CurrentGlobalCycle: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TRACE_STEP
impl Send for D3D11_TRACE_STEP
impl Sync for D3D11_TRACE_STEP
impl Unpin for D3D11_TRACE_STEP
impl UnwindSafe for D3D11_TRACE_STEP
Blanket Implementations
Mutably borrows from an owned value. Read more