Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TRACE_REGISTER[][src]

#[repr(C)]
pub struct D3D11_TRACE_REGISTER { pub RegType: D3D11_TRACE_REGISTER_TYPE, pub Anonymous: D3D11_TRACE_REGISTER_0, pub OperandIndex: u8, pub Flags: u8, }

Fields

RegType: D3D11_TRACE_REGISTER_TYPEAnonymous: D3D11_TRACE_REGISTER_0OperandIndex: u8Flags: u8

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