Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TRACE_REGISTER [−][src]
#[repr(C)]pub struct D3D11_TRACE_REGISTER { pub RegType: D3D11_TRACE_REGISTER_TYPE, pub Anonymous: D3D11_TRACE_REGISTER_0, pub OperandIndex: u8, pub Flags: u8, }
Fields
RegType: D3D11_TRACE_REGISTER_TYPE
Anonymous: D3D11_TRACE_REGISTER_0
OperandIndex: u8
Flags: u8
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TRACE_REGISTER
impl Send for D3D11_TRACE_REGISTER
impl Sync for D3D11_TRACE_REGISTER
impl Unpin for D3D11_TRACE_REGISTER
impl UnwindSafe for D3D11_TRACE_REGISTER
Blanket Implementations
Mutably borrows from an owned value. Read more