Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SUBRESOURCE_DATA [−][src]
#[repr(C)]pub struct D3D11_SUBRESOURCE_DATA { pub pSysMem: *mut c_void, pub SysMemPitch: u32, pub SysMemSlicePitch: u32, }
Fields
pSysMem: *mut c_void
SysMemPitch: u32
SysMemSlicePitch: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SUBRESOURCE_DATA
impl !Send for D3D11_SUBRESOURCE_DATA
impl !Sync for D3D11_SUBRESOURCE_DATA
impl Unpin for D3D11_SUBRESOURCE_DATA
impl UnwindSafe for D3D11_SUBRESOURCE_DATA
Blanket Implementations
Mutably borrows from an owned value. Read more