Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_PARAMETER_DESC [−][src]
#[repr(C)]pub struct D3D11_PARAMETER_DESC { pub Name: PSTR, pub SemanticName: PSTR, pub Type: D3D_SHADER_VARIABLE_TYPE, pub Class: D3D_SHADER_VARIABLE_CLASS, pub Rows: u32, pub Columns: u32, pub InterpolationMode: D3D_INTERPOLATION_MODE, pub Flags: D3D_PARAMETER_FLAGS, pub FirstInRegister: u32, pub FirstInComponent: u32, pub FirstOutRegister: u32, pub FirstOutComponent: u32, }
Fields
Name: PSTR
SemanticName: PSTR
Type: D3D_SHADER_VARIABLE_TYPE
Class: D3D_SHADER_VARIABLE_CLASS
Rows: u32
Columns: u32
InterpolationMode: D3D_INTERPOLATION_MODE
Flags: D3D_PARAMETER_FLAGS
FirstInRegister: u32
FirstInComponent: u32
FirstOutRegister: u32
FirstOutComponent: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_PARAMETER_DESC
impl !Send for D3D11_PARAMETER_DESC
impl !Sync for D3D11_PARAMETER_DESC
impl Unpin for D3D11_PARAMETER_DESC
impl UnwindSafe for D3D11_PARAMETER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more