Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D11_OPTIONS1 [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 { pub TiledResourcesTier: D3D11_TILED_RESOURCES_TIER, pub MinMaxFiltering: BOOL, pub ClearViewAlsoSupportsDepthOnlyFormats: BOOL, pub MapOnDefaultBuffers: BOOL, }
Fields
TiledResourcesTier: D3D11_TILED_RESOURCES_TIER
MinMaxFiltering: BOOL
ClearViewAlsoSupportsDepthOnlyFormats: BOOL
MapOnDefaultBuffers: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_D3D11_OPTIONS1
impl Sync for D3D11_FEATURE_DATA_D3D11_OPTIONS1
impl Unpin for D3D11_FEATURE_DATA_D3D11_OPTIONS1
Blanket Implementations
Mutably borrows from an owned value. Read more