Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_INPUT { pub omac: D3D11_OMAC, pub ConfigureType: Guid, pub hChannel: HANDLE, pub SequenceNumber: u32, }
Fields
omac: D3D11_OMAC
ConfigureType: Guid
hChannel: HANDLE
SequenceNumber: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_AUTHENTICATED_CONFIGURE_INPUT
impl Sync for D3D11_AUTHENTICATED_CONFIGURE_INPUT
impl Unpin for D3D11_AUTHENTICATED_CONFIGURE_INPUT
Blanket Implementations
Mutably borrows from an owned value. Read more