Constant mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_DEFAULT_STENCIL_READ_MASK [−][src]
pub const D3D11_DEFAULT_STENCIL_READ_MASK: u32 = 255u32;
pub const D3D11_DEFAULT_STENCIL_READ_MASK: u32 = 255u32;