Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES { pub center: D2D_POINT_2F, pub gradientOriginOffset: D2D_POINT_2F, pub radiusX: f32, pub radiusY: f32, }
Fields
center: D2D_POINT_2F
gradientOriginOffset: D2D_POINT_2F
radiusX: f32
radiusY: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more