Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY[][src]

pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE;