Constant mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA[][src]

pub const D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA: D3D11_MESSAGE_ID;