Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_INDIRECT_ARGUMENT_DESC_0 [−][src]
#[repr(C)] pub union D3D12_INDIRECT_ARGUMENT_DESC_0 { pub VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_4, pub Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1, pub ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_0, pub ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_2, pub UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_3, }
Fields
VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_4
Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1
ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_0
ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_2
UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_3
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Sync for D3D12_INDIRECT_ARGUMENT_DESC_0
impl Unpin for D3D12_INDIRECT_ARGUMENT_DESC_0
impl UnwindSafe for D3D12_INDIRECT_ARGUMENT_DESC_0
Blanket Implementations
Mutably borrows from an owned value. Read more