Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::ID3D12DebugCommandList2 [−][src]
#[repr(transparent)]pub struct ID3D12DebugCommandList2(_);
Implementations
pub unsafe fn AssertResourceState<'a>(
&self,
presource: impl IntoParam<'a, ID3D12Resource>,
subresource: u32,
state: u32
) -> BOOL
[src]pub unsafe fn SetDebugParameter(
&self,
type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
pdata: *const c_void,
datasize: u32
) -> HRESULT
[src]pub unsafe fn GetDebugParameter(
&self,
type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE,
pdata: *mut c_void,
datasize: u32
) -> HRESULT
[src]Trait Implementations
Performs the conversion.
Performs the conversion.
type Vtable = ID3D12DebugCommandList2_abi
Returns the vtable for an assumed interface. The name comes from Box
’s assume_init
method as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D12DebugCommandList2
impl !Send for ID3D12DebugCommandList2
impl !Sync for ID3D12DebugCommandList2
impl Unpin for ID3D12DebugCommandList2
impl UnwindSafe for ID3D12DebugCommandList2
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more