Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_PIPELINE_CONFIG [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_PIPELINE_CONFIG { pub MaxTraceRecursionDepth: u32, }
Fields
MaxTraceRecursionDepth: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RAYTRACING_PIPELINE_CONFIG
impl Sync for D3D12_RAYTRACING_PIPELINE_CONFIG
impl Unpin for D3D12_RAYTRACING_PIPELINE_CONFIG
Blanket Implementations
Mutably borrows from an owned value. Read more