Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_HIT_GROUP_DESC [−][src]
#[repr(C)]pub struct D3D12_HIT_GROUP_DESC { pub HitGroupExport: PWSTR, pub Type: D3D12_HIT_GROUP_TYPE, pub AnyHitShaderImport: PWSTR, pub ClosestHitShaderImport: PWSTR, pub IntersectionShaderImport: PWSTR, }
Fields
HitGroupExport: PWSTR
Type: D3D12_HIT_GROUP_TYPE
AnyHitShaderImport: PWSTR
ClosestHitShaderImport: PWSTR
IntersectionShaderImport: PWSTR
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HIT_GROUP_DESC
impl !Send for D3D12_HIT_GROUP_DESC
impl !Sync for D3D12_HIT_GROUP_DESC
impl Unpin for D3D12_HIT_GROUP_DESC
impl UnwindSafe for D3D12_HIT_GROUP_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more