Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DXIL_LIBRARY_DESC [−][src]
#[repr(C)]pub struct D3D12_DXIL_LIBRARY_DESC { pub DXILLibrary: D3D12_SHADER_BYTECODE, pub NumExports: u32, pub pExports: *mut D3D12_EXPORT_DESC, }
Fields
DXILLibrary: D3D12_SHADER_BYTECODE
NumExports: u32
pExports: *mut D3D12_EXPORT_DESC
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DXIL_LIBRARY_DESC
impl !Send for D3D12_DXIL_LIBRARY_DESC
impl !Sync for D3D12_DXIL_LIBRARY_DESC
impl Unpin for D3D12_DXIL_LIBRARY_DESC
impl UnwindSafe for D3D12_DXIL_LIBRARY_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more