Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT [−][src]
pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32;
pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32;