Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3DX11FFT [−][src]
#[repr(transparent)]pub struct ID3DX11FFT(_);
Implementations
pub unsafe fn AttachBuffersAndPrecompute(
&self,
numtempbuffers: u32,
pptempbuffers: *mut Option<ID3D11UnorderedAccessView>,
numprecomputebuffers: u32,
ppprecomputebuffersizes: *mut Option<ID3D11UnorderedAccessView>
) -> HRESULT
[src]pub unsafe fn ForwardTransform<'a>(
&self,
pinputbuffer: impl IntoParam<'a, ID3D11UnorderedAccessView>,
ppoutputbuffer: *mut Option<ID3D11UnorderedAccessView>
) -> HRESULT
[src]pub unsafe fn InverseTransform<'a>(
&self,
pinputbuffer: impl IntoParam<'a, ID3D11UnorderedAccessView>,
ppoutputbuffer: *mut Option<ID3D11UnorderedAccessView>
) -> HRESULT
[src]Trait Implementations
type Vtable = ID3DX11FFT_abi
Returns the vtable for an assumed interface. The name comes from Box
’s assume_init
method as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3DX11FFT
impl !Send for ID3DX11FFT
impl !Sync for ID3DX11FFT
impl Unpin for ID3DX11FFT
impl UnwindSafe for ID3DX11FFT
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more