Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_DECODER_BUFFER_DESC2[][src]

#[repr(C)]
pub struct D3D11_VIDEO_DECODER_BUFFER_DESC2 { pub BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE, pub DataOffset: u32, pub DataSize: u32, pub pIV: *mut c_void, pub IVSize: u32, pub pSubSampleMappingBlock: *mut D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK, pub SubSampleMappingCount: u32, pub cBlocksStripeEncrypted: u32, pub cBlocksStripeClear: u32, }

Fields

BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPEDataOffset: u32DataSize: u32pIV: *mut c_voidIVSize: u32pSubSampleMappingBlock: *mut D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCKSubSampleMappingCount: u32cBlocksStripeEncrypted: u32cBlocksStripeClear: u32

Trait Implementations

The abi representation of the implementing type. Read more

Casts the Rust object to its ABI type without copying the object.

Returns a pointer for setting the object’s value via an ABI call.

Casts the ABI representation to a Rust object by taking ownership of the bits.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.