Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TEX2D_UAV [−][src]
#[repr(C)]pub struct D3D11_TEX2D_UAV { pub MipSlice: u32, }
Fields
MipSlice: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TEX2D_UAV
impl Send for D3D11_TEX2D_UAV
impl Sync for D3D11_TEX2D_UAV
impl Unpin for D3D11_TEX2D_UAV
impl UnwindSafe for D3D11_TEX2D_UAV
Blanket Implementations
Mutably borrows from an owned value. Read more