Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_TRACE_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_TRACE_DESC { pub Type: D3D11_SHADER_TYPE, pub Flags: u32, pub Anonymous: D3D11_SHADER_TRACE_DESC_0, }
Fields
Type: D3D11_SHADER_TYPE
Flags: u32
Anonymous: D3D11_SHADER_TRACE_DESC_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_TRACE_DESC
impl Send for D3D11_SHADER_TRACE_DESC
impl Sync for D3D11_SHADER_TRACE_DESC
impl Unpin for D3D11_SHADER_TRACE_DESC
impl UnwindSafe for D3D11_SHADER_TRACE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more