Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_DESC {}Show fields
pub Version: u32, pub Creator: PSTR, pub Flags: u32, pub ConstantBuffers: u32, pub BoundResources: u32, pub InputParameters: u32, pub OutputParameters: u32, pub InstructionCount: u32, pub TempRegisterCount: u32, pub TempArrayCount: u32, pub DefCount: u32, pub DclCount: u32, pub TextureNormalInstructions: u32, pub TextureLoadInstructions: u32, pub TextureCompInstructions: u32, pub TextureBiasInstructions: u32, pub TextureGradientInstructions: u32, pub FloatInstructionCount: u32, pub IntInstructionCount: u32, pub UintInstructionCount: u32, pub StaticFlowControlCount: u32, pub DynamicFlowControlCount: u32, pub MacroInstructionCount: u32, pub ArrayInstructionCount: u32, pub CutInstructionCount: u32, pub EmitInstructionCount: u32, pub GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, pub GSMaxOutputVertexCount: u32, pub InputPrimitive: D3D_PRIMITIVE, pub PatchConstantParameters: u32, pub cGSInstanceCount: u32, pub cControlPoints: u32, pub HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE, pub HSPartitioning: D3D_TESSELLATOR_PARTITIONING, pub TessellatorDomain: D3D_TESSELLATOR_DOMAIN, pub cBarrierInstructions: u32, pub cInterlockedInstructions: u32, pub cTextureStoreInstructions: u32,
Fields
Version: u32
Creator: PSTR
Flags: u32
ConstantBuffers: u32
BoundResources: u32
InputParameters: u32
OutputParameters: u32
InstructionCount: u32
TempRegisterCount: u32
TempArrayCount: u32
DefCount: u32
DclCount: u32
TextureNormalInstructions: u32
TextureLoadInstructions: u32
TextureCompInstructions: u32
TextureBiasInstructions: u32
TextureGradientInstructions: u32
FloatInstructionCount: u32
IntInstructionCount: u32
UintInstructionCount: u32
StaticFlowControlCount: u32
DynamicFlowControlCount: u32
MacroInstructionCount: u32
ArrayInstructionCount: u32
CutInstructionCount: u32
EmitInstructionCount: u32
GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY
GSMaxOutputVertexCount: u32
InputPrimitive: D3D_PRIMITIVE
PatchConstantParameters: u32
cGSInstanceCount: u32
cControlPoints: u32
HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE
HSPartitioning: D3D_TESSELLATOR_PARTITIONING
TessellatorDomain: D3D_TESSELLATOR_DOMAIN
cBarrierInstructions: u32
cInterlockedInstructions: u32
cTextureStoreInstructions: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_DESC
impl !Send for D3D11_SHADER_DESC
impl !Sync for D3D11_SHADER_DESC
impl Unpin for D3D11_SHADER_DESC
impl UnwindSafe for D3D11_SHADER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more