Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_INFO_QUEUE_FILTER_DESC [−][src]
#[repr(C)]pub struct D3D11_INFO_QUEUE_FILTER_DESC { pub NumCategories: u32, pub pCategoryList: *mut D3D11_MESSAGE_CATEGORY, pub NumSeverities: u32, pub pSeverityList: *mut D3D11_MESSAGE_SEVERITY, pub NumIDs: u32, pub pIDList: *mut D3D11_MESSAGE_ID, }
Fields
NumCategories: u32
pCategoryList: *mut D3D11_MESSAGE_CATEGORY
NumSeverities: u32
pSeverityList: *mut D3D11_MESSAGE_SEVERITY
NumIDs: u32
pIDList: *mut D3D11_MESSAGE_ID
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D11_INFO_QUEUE_FILTER_DESC
impl !Sync for D3D11_INFO_QUEUE_FILTER_DESC
impl Unpin for D3D11_INFO_QUEUE_FILTER_DESC
impl UnwindSafe for D3D11_INFO_QUEUE_FILTER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more