Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { pub MaxGPUVirtualAddressBitsPerResource: u32, pub MaxGPUVirtualAddressBitsPerProcess: u32, }
Fields
MaxGPUVirtualAddressBitsPerResource: u32
MaxGPUVirtualAddressBitsPerProcess: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more