Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D9_OPTIONS1 [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 { pub FullNonPow2TextureSupported: BOOL, pub DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL, pub SimpleInstancingSupported: BOOL, pub TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL, }
Fields
FullNonPow2TextureSupported: BOOL
DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL
SimpleInstancingSupported: BOOL
TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_D3D9_OPTIONS1
impl Sync for D3D11_FEATURE_DATA_D3D9_OPTIONS1
impl Unpin for D3D11_FEATURE_DATA_D3D9_OPTIONS1
Blanket Implementations
Mutably borrows from an owned value. Read more