Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_COUNTER_INFO [−][src]
#[repr(C)]pub struct D3D11_COUNTER_INFO { pub LastDeviceDependentCounter: D3D11_COUNTER, pub NumSimultaneousCounters: u32, pub NumDetectableParallelUnits: u8, }
Fields
LastDeviceDependentCounter: D3D11_COUNTER
NumSimultaneousCounters: u32
NumDetectableParallelUnits: u8
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_COUNTER_INFO
impl Send for D3D11_COUNTER_INFO
impl Sync for D3D11_COUNTER_INFO
impl Unpin for D3D11_COUNTER_INFO
impl UnwindSafe for D3D11_COUNTER_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more