Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_BUFFER_SRV [−][src]
#[repr(C)]pub struct D3D11_BUFFER_SRV { pub Anonymous1: D3D11_BUFFER_SRV_0, pub Anonymous2: D3D11_BUFFER_SRV_1, }
Fields
Anonymous1: D3D11_BUFFER_SRV_0
Anonymous2: D3D11_BUFFER_SRV_1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_BUFFER_SRV
impl Send for D3D11_BUFFER_SRV
impl Sync for D3D11_BUFFER_SRV
impl Unpin for D3D11_BUFFER_SRV
impl UnwindSafe for D3D11_BUFFER_SRV
Blanket Implementations
Mutably borrows from an owned value. Read more