Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1SourceTransform [−][src]
#[repr(transparent)]pub struct ID2D1SourceTransform(_);
Implementations
pub unsafe fn MapOutputRectToInputRects(
&self,
outputrect: *const RECT,
inputrects: *mut RECT,
inputrectscount: u32
) -> HRESULT
[src]pub unsafe fn MapInputRectsToOutputRect(
&self,
inputrects: *const RECT,
inputopaquesubrects: *const RECT,
inputrectcount: u32,
outputrect: *mut RECT,
outputopaquesubrect: *mut RECT
) -> HRESULT
[src]pub unsafe fn MapInvalidRect<'a>(
&self,
inputindex: u32,
invalidinputrect: impl IntoParam<'a, RECT>,
invalidoutputrect: *mut RECT
) -> HRESULT
[src]pub unsafe fn SetRenderInfo<'a>(
&self,
renderinfo: impl IntoParam<'a, ID2D1RenderInfo>
) -> HRESULT
[src]pub unsafe fn Draw<'a>(
&self,
target: impl IntoParam<'a, ID2D1Bitmap1>,
drawrect: *const RECT,
targetorigin: impl IntoParam<'a, D2D_POINT_2U>
) -> HRESULT
[src]Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
type Vtable = ID2D1SourceTransform_abi
Returns the vtable for an assumed interface. The name comes from Box
’s assume_init
method as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1SourceTransform
impl !Send for ID2D1SourceTransform
impl !Sync for ID2D1SourceTransform
impl Unpin for ID2D1SourceTransform
impl UnwindSafe for ID2D1SourceTransform
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more